MooLand is a village-building farming game that runs in your browser. Grow crops, mine ore, catch fish, raise animals and build a village that keeps working while you are away. Real players earn the MooLand token by filling token orders, loading the daily Merchant Ship and catching the Goblin Merchant before he leaves.
Grow
Eleven crops with quality stars. Plant, water once, harvest in real time.
Mine
Stone, coal, iron, gold and crystal. Better tools open richer rocks.
Fish
River, lake and deep sea spots. Time your catch, find the golden fish.
Raise
Chickens, cows, sheep and truffle pigs produce while you are offline.
Build
Mill, furnace, kitchen, forge and your own Town Hall, each with several levels.
Sail
A merchant ship docks every day. Fill its crates and it comes back with treasure.
This guide shows you how MooLand works. All prices and rewards are shown live in the game.
Our vision
- Game first. MooLand has to be fun without the token. The token rewards play; it is not the reason to play.
- Long, connected progress. Nothing is finished in a day. Fields feed the mill, the mill feeds the kitchen, mines feed the forge, and everything grows your Town Hall.
- Built for real players. Every reward is decided on our servers, with anti-bot rules from day one. Multi-accounting and automation are not welcome.
- Play to earn, not pay to earn. Every token reward comes from playing. Tokens can speed you up and open more land, and you can earn them in the game instead of buying them.
- Rewarding every day. Something to earn every time you log in: orders, the ship, the Goblin, your streak and your friends.
Getting started
MooLand runs in the browser on desktop and mobile. There is nothing to download.
- Your wallet is your login. Connect a browser wallet such as MetaMask, Rabby or Coinbase Wallet and sign a message. It costs no gas and gives no approvals. Your farm opens on any device with the same wallet.
- No wallet yet? The sign-in screen has a two-minute guide. On a phone, open MooLand in your wallet app's built-in browser.
- One wallet, one farm. A wallet belongs to one farm and cannot be changed later.
New farmers start with a hoe, a watering can, seeds, a chicken, some feed, starting gold and a free Mill. A quick illustrated tour shows the whole game loop on your first visit, and a step-by-step guide walks you through your first harvest and your first order. You can replay the tour any time from How to play.
The core loop
Gather→
Process→
Craft→
Orders & ship→
Upgrade & expand
Raw resources become goods in your buildings. Goods fill orders on the village board and the crates of the Merchant Ship, which pay gold, XP and, for token orders and voyages, the MooLand token. Gold, materials and tokens go back into tools, buildings, land and your Town Hall, which open the next, richer loop.
Farming








- Till a tile with the hoe, plant a seed and water it once. Growth starts when watered and continues while you are offline.
- Eleven crops, from fast radishes to slow pumpkins. New seeds unlock as you level up.
- Harvests can come in Normal, Silver or Gold quality. Quality sells for more and some orders ask for it.
- Better hoes and watering cans raise the chance of bonus crops and better quality.
- Fertilizers: Speed Fertilizer makes a growing crop ripen sooner, Quality Fertilizer raises the chance of top-quality harvests.
- Harvesting never gives seeds back: seeds are bought in the shop.
Mining & foraging











- Rocks take several hits depending on type and drop stone, coal, iron, gold or crystal, with a small chance of a rare gem.
- Broken rocks regrow on their own timer. Gold and crystal rocks need a better pickaxe.
- Choppable trees in the forest carry an axe mark. Chop them for wood; they regrow over time. Wood goes into buildings and tool upgrades.
- Forest finds: wild mushrooms, berries and acorns pop up in new places in the forest every few hours, different for every farmer. Lucky foragers spot a rare glowing Glowcap. Finds go into forest dishes and orders, and pigs love acorns.
Fishing








- Cast at a fishing spot and wait. When the fish bites, reel in quickly: the timing is checked on the server.
- Rivers, the lake and the deep sea have different fish and rarities. The deep sea needs a better rod.
- Every cast uses bait. Better bait brings rarer fish, extra catches and a real shot at the Golden Fish. A fish that gets away still takes the bait.
- Each spot rests for a while after a few catches.
Animals








| Animal | Product | Used for |
|---|---|---|
| Chicken | Egg | Kitchen dishes, orders, the ship |
| Cow | Milk | Kitchen dishes, orders, the ship |
| Sheep | Wool | Orders and the ship |
| Pig | Truffle | High-value orders |
Each animal has its own pen in the valley. Feed an animal with Animal Feed (made at the Mill from wheat) and it produces on its own, even while you are offline. Bigger animals eat more, and pigs also love acorns from the forest.
Happy animals: collect and feed your animals on time and they earn hearts. Happy animals produce faster and sometimes give a bonus product. Leave them waiting too long and they lose a heart. Bigger animals unlock as you level up, and your Town Hall makes room for more of them.
Buildings & production








Your farm has four building lots. Build any of the four stations on any lot, then upgrade them.
Mill
Flour and animal feed from wheat.
Furnace
Iron and gold bars, refined crystal.
Kitchen
Dishes that restore energy and fill the best-paying orders.
Forge
Tool upgrades: Iron, Gold, Crystal.
Jobs run in real time, even while you are offline, in a queue per building. Smoke from the chimney means a building is at work. Each building level adds a queue slot and shortens job times; some recipes need a higher building level. Upgrades take real time to build, and you can finish them early with tokens.
Tools & tiers








Every tool (hoe, watering can, pickaxe, rod, axe) has four tiers: Basic → Iron → Gold → Crystal. Upgrades are made at the Forge from bars, wood and gold and take time, during which the tool is away. Higher tiers mean fewer hits, more output, better quality and access to new content, such as gold and crystal rocks or deep sea fish. Top-tier watering cans and hoes even work on several tiles at once.
- Wear & repair: tools wear down with use. Repair them at any time to keep working.
- Enhance: push a tool from +1 up to +5 at the Forge for bonus loot and free actions. Each step is a gamble: higher steps are harder, and a failed try drops the tool one step.
Skills, quality & collection
- Five skills: Farming, Mining, Fishing, Foraging and Crafting. You level a skill by doing it; bigger work gives more XP. Every level adds a small bonus, with big perks at key milestones.
- Quality stars on crops and fish depend on your skill and tool tiers.
- Collection journal: every first find gives XP and gold, and completing a category gives a permanent bonus and a badge.
- Achievements in Bronze, Silver and Gold tiers.
Collection rewards and achievements never pay tokens, so new accounts cannot farm them for token rewards.
Land parcels
The valley has four fields, three mine areas and three fishing waters. Your first field, your first mine and the river are open from the start. Each new parcel asks for a player level and a Town Hall level, then opens with tokens.
| Parcel | What you get |
|---|---|
| Fields 2, 3 and 4 | More farmland: bigger harvests and bigger orders |
| Mines 2 and 3 | Gold-rich and crystal-rich rocks |
| Lake and Pier | Lake fish and deep sea fish |
Every parcel you open also raises your token rewards (see Luck & capacity). Parcels belong to your account only. They are not NFTs and cannot be sold or transferred.
Town Hall
The Town Hall is the heart of your village. Each level caps your other buildings, unlocks new parcels and brings a bonus: more energy, more room for animals, better orders, a bigger bag. A higher Town Hall also:
- opens more token order slots on your board,
- raises your daily withdrawal limit,
- boosts every token reward you earn (see Luck & capacity).
The first upgrade can be paid with gold and materials or instantly with tokens. Later levels take gold, materials, tokens and real build time.
Orders, quests & streak
Order board
Personal orders ask for goods you can make. Delivering pays gold and XP. Token orders, marked in purple, also pay the MooLand token. They ask for a mix of goods and real work, and they keep changing so no single crop farms them.
Daily and weekly quests
Daily and weekly quest boards, picked from things you can actually do. They pay gold, XP and sometimes items. You can swap a quest you don't like.
Login streak
A 7-day reward cycle that ends in a treasure chest, with tokens for eligible farmers. Missing a day does not reset it, it just waits for you.
The Merchant Ship






Once your Town Hall grows, a merchant ship starts docking at the pier every day. It brings ten crates, each asking for something you can make.
- Every crate you fill pays gold and XP on the spot. Each crate can be swapped once.
- Fill all ten before the ship leaves and it sets sail. When it comes back, open the reward chest: gold and, for eligible farmers, tokens.
- Fuel the ship before it sails to bring back the full token chest.
- Some voyages come back as a Lucky Voyage with a much bigger chest.
- Didn't fill it today? Fresh crates arrive with the new day.
The crates grow with your level. The ship is the big daily goal that makes more fields, animals and buildings worth it.
The Goblin Merchant






Once a day, at a random hour, a travelling goblin sets up his stall in the village square. He only stays for one hour.
- He brings special token orders for your rarest finds: Gems, Golden Fish and gold-star crops and fish. Save them up for his visit.
- He sells rare goods you can't buy anywhere else, such as the Mystery Seed.
- The game warns you before he arrives, and his stall shows how long he has left. When he packs up, his orders leave with him.
Clans & weekly race
- Found a clan with your own tag or join one. The tag shows next to every member's name.
- Each week your clan gets shared goals: deliver orders, send ships, trade with the Goblin and gather resources together. Finish them all and every member earns bonus token rewards the next week.
- Clans also compete in a weekly race. The top clans win a token prize shared among their members by contribution, plus a badge for the week.
- Clan chat keeps everyone in touch. Leaders choose who can join.
Daily Lucky Wheel
Spin the wheel for free every day. Prizes include gold, bait, energy, seeds, fertilizer, Gems and tokens, with a rare Jackpot. Want another go? Extra spins are available with tokens.
Player market Coming after launch
A player market in the village square where farmers sell what they don't need and buy what they do, for tokens. You can deliver bought goods to your orders. Prices stay within a fair range, so no one can corner the market. Shop items and rewards cannot be resold. The market opens after the token launch, once real data confirms the fair prices.
Energy







Tool actions cost energy: tilling, watering, hitting rocks and trees, and casting. Energy refills over time, also while you are offline. Dishes from the kitchen restore energy (with a daily limit), Energy Drinks give an instant boost on top of your bar, and the Town Hall raises your maximum. Energy is the natural limit on how much anyone, human or bot, can do in a day.
Gold and the token
| Gold | MooLand token | |
|---|---|---|
| What it is | In-game money | A single on-chain token on Robinhood Chain |
| Earned from | Orders, the ship, selling, quests, collection, the wheel | Token orders, ship voyages, the Goblin, the clan race, the login streak, invites, the wheel |
| Used for | Seeds, tools, buildings, Town Hall upgrades | Town Hall, land, building upgrades, animals, bag space, speed-ups, extra slots, energy drinks, bait, fertilizer, tool repair and enhancing, ship fuel, wheel spins, clans |
| Withdrawable | No | Yes, with requirements |
Every token price in the game is set in dollars and converted at the live token price, so costs stay fair when the price moves. When you confirm a purchase, the price is locked for a short moment and you always see its dollar value.
Token rewards start with the token launch.
Earning tokens
Token orders
Purple orders on your board. The order shows the token range; the exact amount is rolled when you deliver.
Ship voyages
Fill the daily ship. Its reward chest is the biggest token reward of the day, sometimes a Lucky Voyage.
The Goblin
One hour a day of special, higher-paying token orders.
Clans, streak & invites
The weekly clan race, tokens in the streak chest, and a share of what your invited friends earn.
Rewards follow real work: a bigger order pays more than a quick one, and a bigger village earns more from everything.
Launch Boost
At launch every token reward is boosted. The boost steps down over time and a badge in your HUD counts down to the next step. The earliest farmers earn the most.
See it happen
- Your HUD shows what you earned today.
- An earnings history shows your orders and voyages day by day.
- Lucky rolls and Lucky Voyages are celebrated in the game.
Luck & capacity
Two things push your token rewards up.
Luck
Everything you do (harvesting, mining, fishing, crafting, animals, orders) fills your Luck bar. Each Luck level makes token rewards roll higher within their range. Luck slowly fades when you take a break, and each token reward it boosts uses up a level, so active farmers keep the best rolls coming.
Capacity
A higher Town Hall raises every token reward, and every parcel you open adds a permanent bonus on top. A bigger village earns more from every order, every voyage and every Goblin deal.
Withdrawing
Your first withdrawal unlocks once you've shown you're a real farmer:
- a linked wallet,
- your first Town Hall upgrade,
- a little time in the game,
- a number of delivered orders,
- a minimum player level.
The game shows exactly what you still need. Your daily withdrawal limit grows with your Town Hall, so a bigger village means bigger withdrawals. These steps keep bots out, so the rewards go to real farmers.
Spending tokens
Tokens you spend in the game grow your village and your earning power, and they flow back into rewards for the whole village.
| Use | What you get |
|---|---|
| Town Hall | The next village level, more token order slots, a higher withdrawal limit |
| Land parcels | More fields, mines and fishing waters |
| Building upgrades | More production queues and faster jobs |
| Animals, bag space | More animals per pen, more room for goods |
| Extra slots | More orders on your board, an extra queue per building |
| Speed-ups | Finish construction early |
Founding Farmers
Everyone who joins the waitlist before launch becomes a Founding Farmer. These perks close for good at launch:
Week one
+10% token rewards for the whole first week after launch.
Day one
A starter pack: 500 gold and a bundle of seeds.
Forever
A golden name and the Founding Farmer badge.
First in
Play first on launch day, before everyone else.
Invite bonus, for everyone: earn 5% of every token your invited friends earn in the game, paid on top, never taken from your friends. Your waitlist invite link keeps working in the game. A friend counts once they are an active farmer.
Tokenomics
The MooLand token lives on Robinhood Chain. Its name, symbol and launch details will be announced on our official channels before launch. Join the waitlist and follow @PlayMooLand so you don't miss it.
| Item | Status |
|---|---|
| Chain | Robinhood Chain |
| Name and symbol | Soon |
| Launch date | Soon |
Fair play & anti-bot
- Server-authoritative. The game client only sends intentions ("harvest this tile"). The server checks time, distance, energy, tools and ownership, and calculates every reward. Balances never come from the client.
- Every reward is safe. Every item, gold and token change is recorded on our servers, so nothing gets lost.
- Rewards built against bots: energy limits activity, token orders keep changing, rewards follow real effort, and withdrawals need account age, progress and a linked wallet. One wallet per account.
- Behaviour checks catch speed hacks, impossible actions and inhuman timing.
- Bots, scripts, multi-accounting and bug exploits break the Terms of Use. Unfair gains can be removed and accounts closed.
Account & wallet security
- We never ask for your seed phrase or private key.
- Signing in only asks you to sign a message. It costs no gas and gives no permissions or token approvals.
- A wallet can be linked to one farm only and cannot be changed, so a stolen session cannot redirect your rewards.
- The MooLand token will only ever be announced on our official channels. Only use mooland.online and @PlayMooLand. Any other "MooLand" token is fake.
Help & support
Something wrong? Tap Help in the game, pick a topic and tell us. Your game version and recent errors are attached automatically so we can fix it faster. Our replies show up in the same place, with a badge and a notification when we answer.
Roadmap
Phase 1 · Foundations Done
- Farming, mining, fishing, foraging, animals
- Buildings, production chains, tool tiers
- Skills, quality, collection, achievements
- Land parcels, Town Hall, orders, quests, leaderboard
- Desktop and mobile controls, wallet sign-in
Phase 2 · Rewards Done
- Token orders, Luck and capacity bonuses
- The Merchant Ship and the Goblin Merchant
- Anti-bot protection
Phase 3 · Living village Done
- Clans and the weekly clan race
- Forest foraging and forest dishes
- Happy animals, fishing bait, tool enhancing
- Daily Lucky Wheel, illustrated game tour, in-game help
Phase 4 · Community Now
- Waitlist and Founding Farmer badges
- Balancing and polish
- Cloud servers and security reviews
Phase 5 · Launch
- Founding Farmers play first
- Token launch on Robinhood Chain
- Real token rewards with the Launch Boost
- Player market shortly after
Beyond
- A forest campfire for simple cooking
- Day and night, weather
- Notifications when your farm needs you
- Events, cosmetics and village projects with friends
The roadmap shows plans and their order, not promises or dates. It can change based on player feedback.
FAQ
Is MooLand free to play?
Yes. You can play and progress without buying anything, and you can earn tokens in the game.
Do I need a wallet?
Yes, your wallet is your login. You only sign a message: no gas, no approvals. Don't have one? The sign-in screen shows how to get one in two minutes.
How do I earn tokens?
Deliver token orders, fill the Merchant Ship's crates, catch the Goblin Merchant while he's in town and race with your clan. Keep playing to raise your Luck, and grow your Town Hall and land to raise every reward.
When does the game launch?
Follow @PlayMooLand for the date. Founding Farmers get in first on launch day, and the Founding perks close at launch.
Can I play on my phone?
Yes, MooLand runs in mobile browsers with touch controls. Open it in your wallet app's built-in browser.
Does my farm grow while I am offline?
Yes. Crops, animals, buildings, voyages and energy all keep going in real time.
I found a bug. What do I do?
Tap Help in the game and tell us. We read every report and reply in the game.
Can I sell my land or account?
No. Parcels and accounts are bound to you and cannot be transferred.
How much can I earn?
The more you play and the bigger your village grows, the more you earn. Every reward is shown in the game before you go for it, and your daily earnings are always on your screen.
Disclaimer
This whitepaper is for information only. It is not financial advice, an offer or a solicitation to buy any asset. The game, its economy and this document are in development and can change at any time. Digital tokens are risky; their value can fall to zero. Only participate if it is legal where you live and you are at least 18 years old.